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Ultimate Plugin Guide (With Pictures.)

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Post by Quantum Rain Sun Dec 28, 2008 11:24 am

by dondon
Contents:
1. mission text
2. planet names
3. planets
4. ship names
5i. Ships
5ii. station settings
6. stations
7. Trade text
8. Weapons



1. Mission text
To edit mission text you should first change the prestige on the left hand side and the change the text on the right.
[IMPORTANT] You should make sure that there is a semi-colon (Wink between the prestige and mission and between each mission.
e.g. ;0;As you enter orbit of the planet your sensors detect a plasma trail on a rapid trajectory to the surface. Further scans indicate a small shuttlecraft has crashed. You send an away team down to the surface to investigate, only to discover the shuttle has been completely destroyed. The only occupant, the pilot, is dead.;
“;0;” can be changed to “;-4;”
and “As you enter orbit of the planet your sensors detect a plasma trail on a rapid trajectory to the surface. Further scans indicate a small shuttlecraft has crashed. You send an away team down to the surface to investigate, only to discover the shuttle has been completely destroyed. The only occupant, the pilot, is dead.;” can be changed to “As you enter orbit of the planet you collide with a small shuttle and debris causes a massive tidal wave which engulfs half of one of the main cities of this planet.;”.
So it would look like this:
;-4; As you enter orbit of the planet you collide with a small shuttle and debris causes a massive tidal wave which engulfs half of one of the main cities of this planet.;

2. Planet names
To edit planet names you should just change the names of the planets. Simple.
[IMPORTANT] You should make sure that there is a comma (,) between the names of each planet.
e.g. ,Orion,Lik Prime,Alpha Centauri,Paso,New Switzerland,Trey,Epsilon,Quintus,Gorn,Rigel,Vulcan,Opusab,Ferenginar,
“Orion” can be changed to “Mars”
and “Lik Prime” can be changed to “Jupiter”
So it would look like this:
,Mars,Jupiter,Alpha Centauri,Paso,New Switzerland,Trey,Epsilon,Quintus,Gorn,Rigel,Vulcan,Opusab,Ferenginar,

3. Planets
To edit planets you should change the variables (numbers) for each planet.(The variables are at the bottom of this post)
[IMPORTANT] You should make sure that there is a semi colon (Wink between each variable and before a planet name there MUST be a colon (Smile.
e.g. Earth;1;5700;4;2;9;5;The Homeworld of the humans and the center of government for the Earth Empire. Earth's population has slowly declined as much of its people are sent to their deaths in the war with the Klingons. All of the human's resources have been spent on the war and the cities of Earth have fallen into disrepair. Even so, most humans are not willing to leave the one place they call home.;100;2;7;34;36;9;8;4:
“Earth” can be changed to “Terra”
“1” can be changed to “12”
“5700” can be changed to “9800”
“4” can be changed to “8”
“2” can be changed to “6”
“9” can be changed to “14”
“5” can be changed to “-50”
“The Homeworld of the humans and the center of government for the Earth Empire. Earth's population has slowly declined as much of its people are sent to their deaths in the war with the Klingons. All of the human's resources have been spent on the war and the cities of Earth have fallen into disrepair. Even so, most humans are not willing to leave the one place they call home.” can be changed to “This planet was taken over by some crazy Latin speaking rebels who renamed the planet Terra.”
“100” can be changed to “80”
“2” can be changed to “0”
“7” can be changed to “100”
“34” can be changed to “100”
“36” can be changed to “100”
“9” can be changed to “100”
“8”can be changed to “100”
“4” can be changed to “100”
So it would look like this:
Terra;12;9800;8;6;14;-50;This planet was taken over by some crazy Latin speaking rebels who renamed the planet Terra.;80;0;100;100;100;100;100;100:

4. Ship names
To edit ship names you should just change the names of the ships. Simple.
[IMPORTANT] You should make sure that there is a semi colon (Wink between the names of each ship.
e.g. Central;Gale;Pulsar;Death;Flamberge;Chrono;Quantum;Syndrome;Dalaran;Alternate Reality;Ammendment;Denial;
“Central” can be changed to “Sovvie”
and “Dalaran” can be changed to “Red Giant”
So it would look like this:
Sovvie;Gale;Pulsar;Death;Flamberge;Chrono;Quantum;Syndrome;Red Giant;Alternate Reality;Ammendment;Denial;

5i. Ships
To edit Ships in the item text you should change the variables (numbers) for each ship.(The variables are at the bottom of this post)
[IMPORTANT] You should make sure that there is a semi colon (Wink between each variable.
e.g. ;Ambassador Class;Although retired from imperial duty, this ship is quite superior to most others on the civilian market.;4;2;400;300;300;45;10;24000;1;15;0;
“Ambassador Class” can be changed to “Dondon Cruiser”
“Although retired from imperial duty, this ship is quite superior to most others on the civilian market.” Can be changed to “This cruiser incorporates the hull of an Ambassador Class and state of the art alien technology.”
“4” can be changed to “6”
“2” can be changed to “150”
“400” can be changed to “20000”
“300” can be changed to “25000”
“300” can be changed to “25000”
“45” can be changed to “99”
“10” can be changed to “20”
“24000” can be changed to “35000”
“1” can be changed to “5”
“15” can be changed to “18”
“0” can be changed to “18”
So it would look like this:
;Dondon Cruiser; This cruiser incorporates the hull of an Ambassador Class and state of the art alien technology.;6;150;20000;25000;25000;99;20;35000;5;18;18;

5ii. Station settings
To edit Stations in item text you should change the variables (numbers) for each station. ( The variables are at the bottom of this post)
[IMPORTANT] You should make sure that there is a semi colon (Wink between each variable.
e.g. Defense Platform;A stationary platform that fires a powerful Type-X phaser.;4;0;100;500;500;0;x;20000;1;0;0;
“Defense Platform” can be changed to “PLANET SAVER 2000”
“A stationary platform that fires a powerful Type-X phaser.” Can be changed to “A stationary platform that fires a powerful cutting beam.”
“4” can be changed to “5”
“0” can be changed to “100”
“100” can be changed to “1000”
“500” can be changed to “5000”
“500” can be changed to “5000”
“0” can be changed to “0”
“x” can be changed to “x”
“20000” can be changed to “25000”
“1” can be changed to “5”
“0” can be changed to “5”
“0” can be changed to “5”
So it would look like this:
PLANET SAVER 2000; A stationary platform that fires a powerful cutting beam.;5;100;1000;5000;5000;1;1;25000;5;5;5;

6. Stations
To edit stations you should change the variables (numbers) for each station.(The variables are at the bottom of this post)
[IMPORTANT] You should make sure that there is a semi colon (Wink between each variable and the name is ALWAYS at the end.
e.g. ,1,71,100,670,320,0,0,130,114,120,121,126,119,Daystrom Institute,
“1” can be changed to “50”
“71” can be changed to “86”
“100” can be changed to “10”
“670” can be changed to “1000”
“320” can be changed to “1000”
“0” can be changed to “0”
“0” can be changed to “0”
“130” can be changed to “100”
“114” can be changed to “100”
“120” can be changed to “100”
“121” can be changed to “100”
“126” can be changed to “100”
“119” can be changed to “100”
“Daystrom Institute” can be changed to “The Princess Consuela Banana Hammock”
So it would look like this:
,50,86,10,1000,1000,0,0,100,100,100,100,100,100, The Princess Consuela Banana Hammock,

7. Trade text
To edit trade text you should just change the quotes of the people. Simple.
[IMPORTANT] You should make sure that there is a semi colon (Wink between the quotes of each person.
e.g. ;Torture any helpless species today? You make me sick.;I am from the planet Harmon. You don’t have to believe me. But never go there. The demons still lurk in the shadows and will strike any vessel in their path.;
“Torture any helpless species today? You make me sick.” Can be changed to “Mmmmm Doughnuts *slavers all over omm.. Panel*. Aaah the electricity it burns!!”
So it would look like this:
Mmmmm Doughnuts *slavers all over omm.. Panel*. Aaah the electricity it burns!!;I am from the planet Harmon. You don’t have to believe me. But never go there. The demons still lurk in the shadows and will strike any vessel in their path.;

8. Weapons
To edit weapons you should change the variables (numbers) for each weapon.(The variables are at the bottom of this post)
[IMPORTANT] You should make sure that there is a semi colon (Wink between each variable.
e.g. ;Disruptor Cannon;These rapid fire disruptors will cut through any ship quick, but are only forward-firing.;2;3;1;2;3000;
“disruptor cannon” can be changed to “Dondon disruptor”
“These rapid fire disruptors will cut through any ship quick, but are only forward-firing.” can be changed to “This disruptor can cut through any ship in a matter of seconds.”
“2” can be changed to “2”
“3” can be changed to “4”
“1” can be changed to “2”
“2” can be changed to “4”
“3000” can be changed to “5000”

Variables
1.There are no variables that need to be listed here for nº1.

2. There are no variables that need to be listed here for nº2.

3.
1. Planet name
2. Government ownership ID (1-16)
1 ) Earth Empire
2 ) Klingon Empire
3 ) Cardassian Union
4 ) Bajorans
5 ) Vulcans
6 ) Romulans
7 ) Ferengi
8 )Andorians
9 ) Delpins
10 ) Lysians
11 ) Tholians
12 ) Independent/Civilian
13 ) Jem'Hadar
14 ) Borg
15 ) Pirate
16 ) Player's Govt
3. Planet starting strength
4. Planet sprite (1-12)
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5. Surface image (1-9)
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6. Population in billions
7. price variance
8. planet description
9. planet size (100 is default)
10. enemy government ID (1-16)
11. build slot 1
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20 ) Tholian Isaac Ultimate Plugin Guide (With Pictures.) Image25


Last edited by Quantum Rain on Sat Mar 14, 2009 12:27 pm; edited 1 time in total
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Post by Quantum Rain Sun Dec 28, 2008 11:25 am

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12. Build slot 2
13. build slot 3
14. build slot 4
15. build slot 5
16. build slot 6
17. nebula (1 for on, 0 for off)
18. asteroids (1 for on, 0 for off)

4. There are no variables that need to be listed here for nº4.

5i.
1. name of class
2. description of class
3. total mass in tons (5 is Galaxy Class size, 1 is runabout class size)
4. antimatter use (# of days it takes to use 1 ton of antimatter)
5. cargo capacity (also used to calculate crew size)
6. hull strength (any integer above zero)
7. shield strength (0 indicates no shields)
8. top speed (warp engages at speed 25)
9. turn rate (1-20)
10. cost in latinum
11. Weapon slot 1
1) Type X Phaser
2) Particle Beam
3) Polaron Phaser
4) Plasma Phaser
5) Cutting Beam
6) Dual Disrupter Cannon
7) Disrupter Cannon
Cool Teposian Quantum cannon
9) Pulse Phasers
10) Phaser Cannon
11) Pulse Phaser Turret
12) Disrupter Turret
13) Gravimetric Torpedo
14) Type VII Phaser
15) Photon Torpedo
16) Quantum Torpedo
17) Plasma Torpedo
18) Transphasic torpedo
19) Polaron Torpedo
20) Bajoran Sail *
21) Warp Core *
22) Cloak …127
23) Engine Disrupter
24) Tachyon Field Generator
25) Tractor Beam
26) Thaleron Generator

12. Weapon slot 2
13. Weapon slot 3

5ii.
1. Type of station
2. description of station
3. Total mass in tons
4. antimatter use (always use 0 since it is not needed)
5. cargo capacity
6. hull strength (any integer above zero)
7. shield strength (0 indicates no shields)
8. Top speed (always use 0 since it is not needed)
9. turn rate (always use x since it is not needed)
10. Cost of plans in latinum
11. Weapon slot 1
12. Weapon slot 2
13. Weapon slot 3

6.
1. system #
2. station type
3. status (100 for normal, 10 for disabled, <0 for constructing (in days)
4. x coordinate location from planet (planet is 0)
5. y coordinate location from planet (planet is 0)
6. destination (if its a wormhole generator)
7. sprite angle
8. build item slot 1
9. build item slot 2
10. build item slot 3
11. build item slot 4
12. build item slot 5
13. build item slot 6
14. name of station

9. There are no variables that need to be listed here for nº7.

10.
1) name
2) description
3) type
4) weapon speed
5) power
6) recharge
7) price


Planet #s
0-Error, 1-Earth, 2-Orion, 3-Lik Prime, 4-Alpha Centauri, 5-Paso, 6-New Switzerland, 7-Trey, 8-Epsilon, 9-Quintus, 10-Gorn, 11-Rigel, 12-Vulcan, 13-Opusab, 14-Ferenginar, 15-Lysia, 16-Nausica, 17-Denmark, 18-Tholia, 19-Flash, 20-Oce Nu, 21-Koann, 22-Biakisch, 23-Delpi, 24-Iconia, 25-Andoria, 26-Konael, 27-Trill, 28-Tepos, 29-Blender, 30-Remus, 31-Romulus, 32-Harman, 33-Kardon, 34-Vex, 35-Lameu, 36-Batos, 37-Worf, 38-Qonos, 39-Xonok, 40-Qem-Kis, 41-Anorez, 42-Du'Qot, 43-Hof-Maso, 44-Nyaobek, 45-Hos'Ichu, 46-Kah'Less, 47-Bajora, 48-Noron, 49-Erasariel, 50-Cardassia, 51-Dyson, 52-Pirates Haven
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Post by Tracer Sun Dec 28, 2008 5:37 pm

oh noes not the big-wall-of-text again NOOOOOOO!!!!!!!!!!!:
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Post by Shemuel Sun Dec 28, 2008 8:50 pm

It's good to have it though.
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Post by me naam is m Sun Dec 28, 2008 10:19 pm

*sees tracer's eyes being scorched by all the data*

you know, i think something could be fixed like that for BM2 too...
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Post by Quantum Rain Mon Dec 29, 2008 6:07 am

well I gave it the planet numbers, which it was lacking, to be more helpful.
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Post by mr33mean Mon Dec 29, 2008 10:01 am

and i still have no idea how plugin's work or how flash games are made
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Post by Tracer Mon Dec 29, 2008 1:00 pm

me naam is m wrote:*sees tracer's eyes being scorched by all the data*

you know, i think something could be fixed like that for BM2 too...

what???

there's more than 1 data

*stares at data*
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Post by me naam is m Mon Dec 29, 2008 10:03 pm

LOL! haha

@mr33mean: with vulcan patience and logic Rolling Eyes
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