SCARE level design community project *with real prizes*

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SCARE level design community project *with real prizes*

Post by Angusm3 on Fri Aug 26, 2011 11:20 am

First topic message reminder :

It's over

Prizes:
1)Orange Box
2)Borderlands game of the year edition
3)Medal Of Honour (the new one)
4)Dragon Age: Origins
5)Far Cry 2: Fortunes edition
6)Kane & Lynch + Hitman series bundle
7)Mass Effect 2
8)Battlefield 2 Complete collection
9)Terraria
10)Fallout: New Vegas
11)Space Pirates and Zombies
12)Civilization V Deluxe
13)Deus Ex: Human Revolution
14)Magicka
15)Mirror's Edge


Rating Criteria:
Ratings compound and carry into the future months:
General Idea /5
Description /5
Usability /5
Layout /5
Originality /5
Non-Linear /5
+0.5 rating per extra floor



The person with the most overall points wins the yearly prize

People currently winning:
1st)Quantum_Rain 26.0
2nd)Nut_Column 24.0
3rd)Devilslayer 12.5
4th)Agentaaa 00.0
5th)

August:
Nut_column:
General Idea 4/5
Description 5/5
Usability 5/5

General Idea 4/5
Description 4/5
Usability 2/5

Total:24.0


September:
Quantum_Rain:
General Idea 3/5
Description 4/5
Usability 5/5
Total:12

Quantum Rain#2
General Idea 4/5
Description 5/5
Usability 4/5
+1.0 for extra floors
Total:14


Devilslayer:
General Idea 4/5
Description 4.5/5
Usability 3/5
+1.0 for extra floors
Total:12.5


-------------------------------------------------------------------------------


Maps:
level hub
Nut_Column's map
Quantum's map


Last edited by Angusm3 on Fri Dec 16, 2011 2:21 pm; edited 39 times in total

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Wed Sep 21, 2011 1:54 am

oh, and I finally got around to scripting a call of duty health hud with all the tonnes of huds to go with it

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Re: SCARE level design community project *with real prizes*

Post by Quantum Rain on Thu Sep 29, 2011 10:15 am

Question...
How does one look at the maps you link for download there? No screenies and I tried using ftp creator once, didn't give me much luck...and playing it causes crashing.

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Fri Sep 30, 2011 1:32 pm

We're down to the wire here for september, 1 day to submit maps if you aren't Quantum or he's going to take it this month. btw, working on the title screen gui to add an options menu and got non linear levels working (turns out the engine doesn't like it when the player takes guns back to the very first level, which is why I added in the (unable to get back to) nightmare level, that the player will wake up from on level "1" (really level 2) so goodbye gun problem, because I delete the guns at the level end on the nightmare level. I'm also implementing time proven enemy placement techniques (the first of which I have tried is "the advance" in which enemies give the player a really tough fight while he is moving from point a to point b and force him to use cover.)

Anyway, for all my friends on here. Good luck, and may the best man win in the month of september!

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Fri Sep 30, 2011 1:35 pm

as an answer to quantum's question, from now on I'll upload a full youtube video of me doing a playthrough before I upload the level and put both links next to each other. For right now though, those versions are just stacked under piles of about 50 newer builds (more than half of which do not start at all)

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Sun Oct 02, 2011 4:05 am

Congratulations to Quantum_Rain for winning in September! Just PM me or post in here which game you want and I'll need your steam ID also. Very Happy

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Re: SCARE level design community project *with real prizes*

Post by Quantum Rain on Sun Oct 16, 2011 8:59 am

*Knock Knock*

What, did everyone just give up or something?

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"All endeavors call for the ability to tramp the last mile, shape the last plan, endure the last hours toil. The fight to the finish is the one... characteristic we must possess if we are to face the future as finishers." - Henry David Thoreau

"If you think people care about you or your commands, you're delusional. You have to make an impact, a legacy to be accountable to. Be the cause of a calamity or a miracle, and then you will become the symbol of the people; A true leader with authority, either through the mutual fear or love of the masses." - Mikhail Azarias
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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Sun Oct 16, 2011 11:57 am

I've seen Agentaaa's when I've gone to his house, he's probably done by now he just doesn't have a means of uploading it. I think everyone else might have though, which is just as well because I haven't been working a whole lot on it in the last week.

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Wed Nov 09, 2011 1:45 am

Ahem, Agentaaa if you bring your paper map to DnD on wednesday I'll give you the points and you'll win for october

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Re: SCARE level design community project *with real prizes*

Post by Quantum Rain on Thu Nov 10, 2011 1:51 pm

Why is no one else posting here?! (Myself included...)

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"All endeavors call for the ability to tramp the last mile, shape the last plan, endure the last hours toil. The fight to the finish is the one... characteristic we must possess if we are to face the future as finishers." - Henry David Thoreau

"If you think people care about you or your commands, you're delusional. You have to make an impact, a legacy to be accountable to. Be the cause of a calamity or a miracle, and then you will become the symbol of the people; A true leader with authority, either through the mutual fear or love of the masses." - Mikhail Azarias
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Re: SCARE level design community project *with real prizes*

Post by Nut_Column on Fri Nov 11, 2011 2:36 pm

Well, I suppose it's because we've decided that if our maps aren't getting made then we dun wanna make them anymore. Just a theory. *pointed look at Angus*

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Fri Nov 11, 2011 3:31 pm

*nut_columned point at look*

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Sun Nov 20, 2011 3:53 am

http://www.youtube.com/watch?v=EcO4BZ-qcHI&feature=channel_video_title

now featuring wobble and melee-ing doors
something screwed up with the video size but it's still recognizable

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Re: SCARE level design community project *with real prizes*

Post by agentaaa on Sun Nov 20, 2011 6:28 am

that's pretty awesome

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Thu Nov 24, 2011 4:16 pm

Okay, this ain't working, how about this:
I need these made up in a lightish brown gradient text for objective markers

1 point per sign, use any program as long as it is lightish brown and has a gradient

Chapter titles:
Snowed in
Home
The last outpost
Tunnels

Objective markers:
-part 1
Report to the Command room
Report to Sick Bay
Go to the armoury
Buy a rifle and sidearm
Go to the upper HQ
Get in the Hum-Vee

-part 2
Search for survivors
Eliminate infected or mutated humanoids
Explore old bunker
Rendezvous with team

that's all for now, time to keep working on the snow bunker map


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Re: SCARE level design community project *with real prizes*

Post by Nut_Column on Tue Dec 13, 2011 2:51 pm

Due to a reliable informant, I have been informed that I have won Deus Ex: Human Revolutions. Yay?

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Re: SCARE level design community project *with real prizes*

Post by Angusm3 on Tue Dec 13, 2011 3:57 pm

please wait two to thirty shipping weeks in business days, only counting four hours per day

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Re: SCARE level design community project *with real prizes*

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